eu4 how to get countries to join hre
And you can't add non core provinces to the HRE. This way, youll get the majority of votes, which is enough to get you elected. Since relations can't exceed 200, this means that a nation can't have more than 200 development. No doubt $EMPERORNAME$ also plans for his female heir to in time take his seat on the Imperial Throne. Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels. If they decide to attack a member of the Empire, the, AI will always choose this option if it has a, Prussia must choose between their false crown and their status as an Imperial Prince, AI will always choose this option if one of its, AI is 10 times more likely to choose this option if. They'll retain that title most of the time unless they lose the Religious League War. Austria is the Emperor at the start of the game. Alternatively, the Empire can embrace its growing decentralization and gain strength from its diversity, while remaining united when it needs to. Trade Protectorates are a voluntary relationship between you and the target country, and some AIs might even request to become such a subject in order to be protected from foreign forces. However, if a member state attacks free city indirectly by making it co-belligerent in a war with their ally then the Emperor will not join and thus the free city can be annexed without Emperor intervention this way. When there are fewer than seven electors, the Emperor may grant the electorate to another independent nation within the Empire. I've seen a broken Hungary, 3 provinces, destroyed by Ottomans, join HRE for protection against Ottoblob, Poland, Bohemia etc. A member state who is not the Emperor may leave at any time if it is at peace (using the HRE interface). Minor AI countries may rarely join the HRE if they have excellent relations with the current Emperor and they are threatened by a powerful neighbor (Ragusa in fear of the Ottomans, Gotland in fear of Lithuania/Sweden etc.). The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. But when a new republic is crushed, the tide turns in favour of the nobility. Note: The Economy actions can become expensive. Yes, the last patch made it very unlikely for nations to voluntarily join the HRE. In order to dismantle the HRE, it is necessary to be at war against the Emperor, occupy the Emperor's capital, and have none of the Electors as "independent." The emperor prefers small princes, as they fear large ones will only vote for themselves and take the Emperorship. Overthrow Austria and become the Emperor of the Holy Roman Empire. Emperors will no longer gain or lose imperial authority for princes converting after the Peace of Westphalia is signed, also the monthly imperial authority loss for heretic princes is halved. As it is somewhat of a running theme with 1.35, another mechanic of the old EU4 has returned once again, though this time it is a little bit different. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It's getting very frustrating when I have an opinion of 200+ on an OPM and they still won't join. If you buy something we may get a small commission at no extra cost to you. The country is valid to be asked, if they fullfill the "Adding provinces to the HRE" conditions (see below). It connected the Roman Empire with the riches of India, which allowed the Romans to enjoy Indian goods without having the trouble to deal with the Persians. Under the icon is a number which shows the authority of the current reigning Emperor. If the target refuses to convert peacefully, the Emperor suffers a prestige hit and gains a casus belli against the target. Without Emperor, there are no reform types, and only eight reforms are available: Call for Reichsreform, Institute Reichsregiment, Reform the Hofgericht, Enact Gemeiner Pfennig, Ewiger Landfriede, Proclaim Erbkaisertum, Revoke The Privilegia, Renovatio Imperii. Conquering provinces in the HRE and from HRE members presents four potential additional hurdles: a 50% penalty to fabricating claims, the Emperor being called into the war, the provinces being demanded back as "unlawful territory", and 50% increased aggressive expansion when taking HRE provinces. Dutch Revolt. Paradox's flagship grand strategy game will soon be available in an entirely new way. New comments cannot be posted and votes cannot be cast. Also note that as of March 2021, there is now a subscription option available for EU4's DLC library, which will net you access to everything for a monthly fee - more on that below. In the command window, type "-hre_dismantle" (without quotes) and press Enter. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. AI is 10 times more likely to choose this option if one of the following is true: AI is 1000 times more likely to choose this option if it has enacted, Every Free City will be asked to join the, The Nation that triggered this Incident (usually Denmark) will gain "Imperial Embargo" in the "Lbeck", "Rhineland" and "Saxony" nodes, reducing their, The Nation that triggered this Incident (usually Denmark) will get the, AI will always choose this option if the strongest trade power in the Lbeck, This will have Ramifications for the entire. Being at war reduces a country's military score by 80%, while being an elector boosts this score. This is usually around Central Europe, but can be moved if need be. The Dutch Revolt [1] is a disaster in the Low Countries region after the Protestant Reformation . Im Austria, beat both France and Ottomans and released a load of nations bordering the HRE but none of them are joining even after improving relations, why? A Free City loses its status under any of these conditions: Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them. When playing as the Emperor, in order to get as many princes as possible as vassals, it is worth increasing Imperial Authority to a level where all or most members would vote yes for this reform. Europa Universalis 4 - . If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. Force the country to move it's capital into the HRE. It was last verified for, Please help with verifying or updating this table. This disables further league wars and means that only countries of this religion can become electors or emperors. The imperial reform Erbkaisertum stops further elections, making the Emperorship hereditary, but the electors keep their status. Hungary and Burgundy are two examples. The Emperor is the leader of the Holy Roman Empire, tasked with defending and maintaining the sovereignty of member states. Questions, Paradox There are two ways to become an elector. Note that THEIR opinion of me is less than 144 (edit: now over 144). In the Europa Universalis 4 [EU4] Video, I showcase some of the best nations to play in EU4 patch 1.33. Its possible to have an 8th elector if the Embrace Rechenschaft Measures reform has been passed. Hungary should be in a personal union with you, not a vassal. The province in question will also receive the following penalties for a duration of 10 years: The nation holding the unlawful territory also receives the following penalties for each un-cored province: The Emperor with the support of enough member states may attempt to pass imperial reforms. It was last verified for. This relationship bonus will disappear if the country stops being emperor. If the same province is taken twice by different or same nations the emperor takes ownership of that said province. All trademarks are property of their respective owners in the US and other countries. There are many expansions that are situational, and our best advice is to look at what a pack offers, and decide if it's a part of the game you're going to be spending a lot of time in sooner rather than later. Rename the shortcut to "Hre Dismantle". This can all be observed by using a special map mode by writing "mapmode aihre" in console. The sequence of centralization reforms in the game is loosely based on proposals that were made in the historical Holy Roman Empire starting in the 15th century, in order to "reform" it back into the more centralized and efficient structure it was considered to be in the 10th-12th centuries. The second is to be assigned by the emperor. Tricks and Tips for Europa Universalis IV with Mare Nostrum and other expansions. At its core, it is a negative opinion modifier. Centralization and decentralization reforms, meanwhile, are mutually exclusive, unlocked after passing the reform Perpetual Diet, and either unite the HRE into a unified state or empower individual princes. The turmoil in this Age is centered inside the Empire. The thresholds are based on Imperial Authority. The Emperor usually has a large income as they get a +2 tax income per Free City in the HRE. Alternatively, while you can't move your capital into or out of an HRE province normally, such a move can still happen by other means like events or losing your current capital (at least if there is no other province of the same HRE status as the lost capital), and will result in respectively joining or leaving the HRE. This event ends the leagues if they had formed. . If you passed the third reform "Absolute Reichsstabilitt", you get a CB with which you can force countries to join. This is a diplomatic action which allows the Emperor to force his/her state religion on other nations within the empire that follow heretical denominations. Or you can force the capital of a country to move to an HRE province by various means and that would make them a member. If the emperor decides to refuse this call, Imperial Authority drops by 10. Passing Proclaim Erbkaisertum reform also changes the way that vassal liberty desire is calculated. This is the only way for a Orthodox, Coptic, Hussite, or Anglican ruler to become emperor and the second of the two ways for a Reformed ruler to become emperor. The game begins with the maximum number of Free Cities in the HRE. simply the existence of the religious leagues will disallow the Emperor to enact any reform). If you'd like to know how the changes to Eu4 1.30 HRE mechanics, especially how that . Election happens immediately once the emperor dies, abdicates or is deposed and the candidate with the most votes wins the election. #3. Should I just start annexing an releasing vassals? You need high IA and high DipRep overall. Using the console command "mapmode aihre" you can see some of how the ai evaluates this decision. I have high DipRep and Ragusa has joined, but sadly the others such as Dauphine and Croatia arent joining. The emperor can deny the call to arms, but they need to be in a horrible situation to do so. If you have Emperor dlc, you can use "expand empire" cb to add new nations. You can also view the status of your candidacy by hovering over the electors coat of arms. The emperor cannot make Free Cities, Subject Nations, or himself electors. One way of guaranteeing your election victory is by vassalizing at least four electors. Or, as you mention, you can do the "annex and release" routine. Once the first imperial reform has been passed, The Emperor gains a casus belli against all non-HRE nations that control any HRE territory, such as Burgundy or Venice at the start of the game. He had the power to intercede in the wars and affairs of the member states of the Empire. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Also should the North Italian region not be entirely in the HRE by 1490 the Italian states will leave through the "Shadow Kingdom" event. Marquoz Feb 15, 2021 @ 2:20pm. The Dutch people living under the rule of [Root.GetName] have become discontent and seek the creation of an independent state through violent means. A great time to pursue this path is during the Age of Reformation. The easiest solution is indeed to wait for the end of the league wars, but you can also get some better opportunities. Besides the opinion thing and various scripted events for some nations, non-HRE nations will only join on their own if a) they border HRE territory, and b) they "feel threatened" by another powerful nation near them. Or just annex and keep, lol. Unless it fulfils at least one of the criteria below for selecting an outcome, the remaining outcomes are, Every province in the France Region that is owned by, Every province in the HRE that is owned by, Demand that the Lowlands be released as Princes of the HRE, The Emperor will support the Independence of, AI will always choose this option if it has one of the following, it is a neighbor of Burgundy but not allied to Burgundy. Aggressive expansion (simply abbreviated AE) is a game mechanic simulating the negative diplomatic impact of your warmongering actions. For too long we have suffered under the tyrant heel of the nobility. At the start of the game, the Free Imperial Cities are: As with electors, the empire functions properly with them at their max number. Unless there was change in function in 1.30, the rule should be the same - Emperor needs to have opinion about country wanting to join at least equal to 100 + half of total dev of that country (subjects included) for that country to be able to press join HRE button. However, the unified HRE should still emerge vastly stronger than the emperor's original nation and may outnumber the militaries of even a strong Ottoman or France. This is a method to force large nations into becoming members of the HRE. The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. The opinion of the nation that was under attack will increase by +10 because of the honored alliance relation boost. grotaclas Feb 8, 2021 @ 3:58pm. A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. Information, Frequently Asked Imperial authority is capped at 100. This can be done by first annexing a country's capital, adding it to the HRE, and giving the land back. By studying these numbers and patterns, you'll get a better understanding of the game's AI. A nation liberated after this reform, however, will not automatically become the Emperor's vassal. Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. Eventually you can get a cb to force a country to join. is already at war with the target), Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. 5% Development cost in every Empire province, The owner of this province gets the province event "Perpetual Diet" +2 tolerance of the true faith (ok.) +1 yearly prestige (good) and finally we get +10% on national tax modifier (this is certainly due to the proximity with France) AND you're under a personal union of Provence The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Force the country to move it's capital into the HRE. Alternatively, you could force them into the HRE with the CB you get from passing the third reform. Existing treaties between leaving princes and remaining princes will affect the Emperor's war declarations. These values can be found in, /Europa Universalis IV/common/defines.lua, Last edited on 28 February 2023, at 15:49, Static modifiers#States in the Holy Roman Empire, Static modifiers#Free Cities in the Holy Roman Empire, https://eu4.paradoxwikis.com/index.php?title=Holy_Roman_Empire&oldid=149336, Play The nation that was under attack will increase by +10 because of the member states of game. Centered inside the Empire to add new nations event ends the leagues if they fullfill the `` Adding to... Window, type & quot ; in console way of guaranteeing your election victory is by vassalizing least. Time to pursue this path is during the Age of Reformation it very unlikely nations. 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